2021 was a pretty meh year for games. It makes sense with the pandemic still raging and messing anything up. Even in the face of that, I managed to play more new games this year than I did in 2020. But I say this year is lacking in terms of video games because not much really gripped me as years passed. Most games I played from this year I did enjoy, but nothing really blew me away. I’m a categorizer at heart though, so every year I like to look back and sort out how I feel about the games I played. These are almost guaranteed to change as time goes on, but at this moment, these are my top five favorite games of 2021.
But first, a few honorable mentions. Like I said, I did manage to play a good chunk of games from this year, but there are a few noticeable absences. Firstly, any next gen game. I still haven’t gotten my hands on a PS5, so no game exclusive for it will appear on this list; no Renturnal, no Rachet & Clank, no Deathloop. I also haven’t found the time to play Loop Hero, although it is on my list to check out. Beside those, here are a few games I played this year that didn’t quite make the cut:

- Psychonauts 2 – Pretty much everything I wanted it to be, having all the creativity and heart of the original, but controlling so much better. This almost made my top five, but didn’t solely on the fact that I’m only about a third of the way through it. Not nearly enough to form a full opinion on it.
- Unsighted – A clever blend of Metroidvania and top down Zelda-style adventure games with a very interesting central mechanic of using a very limited resource to keep your NPC friends alive. However, this mechanic was not as deep as I hoped it would be and the exploration didn’t really engage me.
- Bowser’s Fury – Released alongside the port of Super Mario 3D World, this game is a brilliant combination of 3D Mario level design and power-ups from the 2D games. It has all the polish and fun to be expected from a Mario title, but the choice to make one giant level with 100 shines in it makes the game feel spread too thin and with too many empty spaces.
But with those out of the way, let’s get to the list proper!
5) Super Auto Pets
I never got into the auto battler genre, nothing about it really piqued my interest, until Super Auto Pets. At first, it was the cute animals–just emojis ripped from the Android keyboard–but once I started playing, I discovered a deceptively simple game with a wealth of depth and strategy. All the different animal units have different effects from buffing themselves or others, providing more gold to spend in the shop, or copying other units’ abilities. Learning these effects and how they interact with others has all the fun of a deck building game, but runs are significantly shorter, making it a great pick up and play game. I don’t spend hours playing Super Auto Pets at a time, but I have been putting a few runs in here and there daily for the past few months. The reason it is at the bottom of the list is only because it is still in beta, with patches that change up the meta coming out pretty consistently, so who knows where the game will be a few months or years from now.

4) Monster Hunter Rise
As noted before on this very blog, I am a big fan of the Monster Hunter series. So I was excited when Monster Hunter Rise was announced for the Switch. It looked like a great blend of the games from the series I played on the 3DS and the newer World formula. And that is exactly what the game was. Visually, Rise looks like a slightly more polished Generations, but it has the quality of life changes that were introduced in World–weapon upgrade trees, notes on monsters’ weaknesses and drops in game, seamless environments. The combat is as deep as ever, the monsters as big, imposing, and creative as ever, and the weird goofiness of characters is as charming as ever. But with the addition of the wire bugs and Palimutes, the game is more fast-paced and kinetic than any other game in the series. It’s low on the list because I only ended up putting around 30 hours into it overall, about a 3rd of what I put into World and Generations each.

3) Resident Evil Village
What do you get when you mix together RE4 and RE7? Well, you get Resident Evil Village. The game takes the 1st person perspective, characters, and plot from RE7 and adds in the more combat focus, weapon upgrades, European village setting, and more camp tone of RE4. And it works surprisingly well. The pacing is fantastic with combat being fast and frantic, spookier moments being effective, and there being enough quiet moments between them that it doesn’t get repetitive. While I like Village more than RE7, I think the more isolated, focused setting of the Baker’s home worked much better. Village swings from gothic castle to Lovecraftian flooded village to machine zombie factory. It can feel like you are playing several, small games as opposed to one cohesive whole at times. But Village also has Lady Dimitrescu, a shining beacon of goth waifuness that brought the country together at a time where we feel more divided than ever. And I think we can all agree that’s a good thing.
2) Metroid Dread
The fact this game even came out is crazy since it’s been hinted at since the DS era. The fact that Metroid Dread came out and is great is even crazier. I’ve played a good chunk of Metroid games at this point, and Dread is easily my favorite now. A lot of this has to do with the controls because Samus has never felt so good to move around with. Exploration, item hunting, and secret finding is as satisfying as ever, but this game takes the bosses fights to a whole other level. I love a game with good boss fights–ones with clear but tricky attack patterns to learn, ones with unique ways of fighting them without feeling to gimmicky, ones where you know the next hour or two in the game will be just on this boss, learning its ins and outs, until you finally beat it–and Metroid Dread has some great, tough, and sticky boss fights. The game is pretty linear when you take a broad look at it, with the developers cleverly using points of no returns and transporters to guide the player in the right direction, but it’s this mix of exploration and guidance that makes Dread the most accessible game in the Metroid series.

1) The Binding of Isaac: Repentance
I agonized a bit on whether or not I was going to put Repentance on this list since it’s only an expansion of a game. But I decided it not only belonged on the list, but also at the top spot, for a few reasons. Mainly, Repentance more than doubles the content in The Binding of Isaac–two new alternate routes, 14 new characters, and a lot of new items, trinkets, cards, enemies, etc. Repentance could easily have been a standalone game. There is also what this expansion means to Isaac as a game and me as a player. It is the final expansion, the last hurrah of my favorite game, the culmination of years of waiting and excitement, and the last time I will get to honor it in a list like this. Most importantly, though, Repentance is the only game I played this year that I want to keep playing. Once I finished Resident Evil Village and Metroid Dread, I was done, but I am still putting time into Repentance pretty much daily. Some days, it’s all I play and I play it for hours. After the shakiness with Afterbirth+, Repentance have brought The Binding of Isaac to the best place it’s been in years, possibly ever, and it is easily my favorite game of 2021.






