
Growing up, the video game consoles were always in my older brother’s room, from the Genesis to the Playstation to the Playstation 2. That is, until I got a Playstation 2 for my room. It was a slim model and I remembered playing the hell out of the Pandemic Star Wars Battlefront games, a Godzilla fighting game that was either Save the Earth or Unleashed, and a random Hulk game. I wasn’t into video games enough to know what to look for besides licenses I was already interested in. At some point though, I picked up a Greatest Hits copy of God of War. I remember wanting it because it was $20 and rated mature–a big deal to someone in their mid teens. Released in 2005, it gave Sony a new mascot to flaunt in Kratos, but I personally don’t remember anything from playing the game itself from that time. All I remember is that I never finished which makes it more than qualified for a Critical Miss.
The start of the story finds Kratos in the typical Greek myth position: fucked over by the Gods. Specifically Ares, whom Kratos sold his life to in order to win a battle and save him from death by the hands of barbarians. After Ares decimates Kratos’s enemies, Kratos is enslaved to him in some way–it’s never clearly defined, mostly being shown through flashback montages, but Kratos seems forced to work as a warrior for Ares. One night, however, Ares tricks Kratos into slaying his wife and children, a cackling oracle curses Kratos by fusing the ashes of his dead loved ones forever upon his skin, and now the only thing on his mind is killing Ares for revenge.
It is a very standard plot, but it suits this type of action game as it provides just enough reason for Kratos to journey from the Aegean Sea to Athens to Pandora’s Temple and it provides solid context for who Kratos is and what drives him. As a character, Kratos isn’t very likable, an anti-hero at best, since he is angry, shouty, and all too ready to kill innocent people to progress on his quest or even to just get a little bit of health. The player can still have some sympathy for him, however, since genuinely mourns the loss of his family in his own violent way and he is a mere plaything of the Gods above him.
The visuals help Kratos feel insignificant to the Gods too. The game looks great, but there is an amazing sense of grandiose with some of the areas you visit. While running through Athens, you will often see Ares looming in the bay outside the city. The titan that carries Pandora’s Temple on their back is also enormous and there’s an incredible moment while Kratos is scaling the cliffs outside the temple that you can see the titan crawling below. The music is bombastic too, but is rather forgettable to me, feeling like the standard heroic orchestra brass and boom that accompanies this type of warrior’s journey.

As a warrior, Kratos is extremely capable. The Blades of Chaos chained to his arms are fast with great range and coverage while the Blade of Artemis is big fuck-off sword that is slow and hits like a minotaur. Throughout the game the Gods also bestow Kratos with magical spells. These range from throwing Zeus’s lightning to summoning an army of spirits from the depths of Hades. All weapons and spells can be upgraded with the use of red orbs that spew from defeated beasts and broken jars so Kratos will get consistently stronger as you play. This is a good thing because the God of War strives to continually challenge the player in combat.
It’s uncommon that you will be fighting just one enemy at a time in God of War–unless the game is introducing a new monster and wants you to learn their patterns before complicating things. Enemies always come in hordes so learning attacks with wide coverage and which beasts need to be targeted first is key to survival. The agents of Ares include undead foot soldiers, minotaurs, gorgons, harpies, and more. There is a decent variety in enemies–even if the game falls back on tougher, recolored ones by the end–and they all fill a niche in combat to harass the player. An interesting mechanic in combat is how killing certain enemies using the quick time prompts will reward you with different orbs mid-fight. For example, gorgons will drop blue orbs to replenish magic and minotaurs will always drop green orbs for health.
Simply put, the combat in God of War is great. It’s easy to see why games like Dante’s Inferno copy/pasted it wholesale into their games. But the influence of God of War is a double edged Chaos Blade because it–along with Resident Evil 4 from earlier the same year–can be blamed for the infestation of quick time events in mainstream gaming that followed for years after. I’ve always been rather neutral toward QTEs. They work in some games, but don’t work in others, and I think they mostly work in God of War. Early in the game, the timing to hit the QTEs is generous enough that it never feels frustrating and the colored orbs you get from killing enemies with them in battle are a good enough reward to use them. By the end of the game though the timing becomes so strict that I found it just easier to not use them in fights.

Besides fighting, Kratos will also have to solve some light puzzles during his journey. Since Kratos isn’t characterized much besides being strong, these puzzles almost always involve pushing a block or statue somewhere. Sometimes you have to push a statue to block a crack in the wall where harpies continuously spawn, sometimes you have to push a block on a button to hold it down, and even once you have to push a caged soldier into a fire to progress. They are the lightest puzzles imaginable, hardly ever testing your smarts, choosing instead to test how well you can push a block while fighting off enemies at the same time. The game often forces Kratos through sections where he has to balance across beams. These sections are slow, tedious, and very annoying since they just bog down the pace.
Along with the light puzzles, there is also light exploration to be done in God of War. Secrets are hidden behind cracked walls, portraits, and down hidden paths. They will usually be a chest full of red orbs for upgrading, Gorgon Eyes used to increase Kratos’s health, and Phoenix Feathers that increase his magic bar. These are easy to find if you have a knack for checking things off the obvious path forward. The upgrades are worth finding, but the game doesn’t spread them out enough. All but a few Gorgon Eyes are found before Pandora’s Temple leaving only the Phoenix Feathers to find. I had to look up to make sure I had found them all because the health and magic bars still looked shorter than intended when fully upgraded.
Lackluster puzzles and pretty standard story aside, I had a blast playing through God of War with its fluid, but tough combat, larger than life visuals, and it’s rewards for thorough exploration. I was a little disappointed by the small number of bosses in the game–three in all–but they were so large and momentous that I didn’t find it necessary to complain. And that’s kinda the feel of God of War on the PS2 anyways: it’s not the longest game with the most ideas in it, but it’s so large and in charge with the stuff it does get right. It’s a truly fun game that I can easily recommend to anyone, mortal or God alike.







































