
Photo by Dark Lord 21. Found at arkhamcity.fandom.comMook Repellant Batgloves
For some reason, I thought 30 years old was a perfect time to get into comic books. This is partly due to covid and looking for more things to occupy my time inside, but the interest mostly stemmed from my interest in the style of storytelling and the ubiquity of comics. I’ve always seen comics as a sort of modern mythology mixed with soap operas—everyone knows Batman, Spider-Man, Superman; their backstories, characters, and motivations, but they are still products designed to be sold, with ongoing stories and with more twists and turns than a mountain road. But superhero video games have always been a mixed affair with most ranging from terrible to alright and few ever breaking the surface to be considered great. While I have never been the biggest fan of Batman—and even now my knowledge about him comes mostly from the movies rather than the comics—Rocksteady’s Batman: Arkham Asylum release in 2009 is still considered to be one of the best superhero games ever made.
The game opens with Batman transporting a recently captured Joker through the rain to Arkham Asylum. He has a bad feeling that Joker is plotting something and he is right, for as soon as they bring him to the maximum security cell, Joker springs his trap. He takes control over the facility and escapes, leaving Batman to recapture him, save everyone in danger, and foil his new scheme to creating an army with his Titan formula which turns people into Bane-like monsters—all brawn and no brain, hulking forms of muscle, anger, and spiked bones poking out of flesh. As you unravel the Joker’s plan, you are taken across all of the Arkham Asylum grounds and buildings, meeting friends and foes alike, and seeing some clever references to bad guys not in the game like the cell covered in ice holding Mr. Freeze.
Overall the story is fine, a little more comic booky than most of the live action movies with more convoluted plot and embrace of Batman’s weirder enemies like Killer Croc. The art design seems like a more grounded take on the Burton with the Asylum being made up of gothic style buildings on an island seemingly drenched in everpresent rain and nighttime. The voice acting varies wildly though. Mark Hamill as the Joker is fantastic, but the Joker himself can get irritating with his constant popping up in Batman’s comms to mock and berate him. The voice acting for Harley Quinn is also extremely well done, but I find myself annoyed with her character overall and Batman sounds bored and silted throughout the adventure. This could be due to the fact that Batman as a character is a poster boy for the term “stick up his ass” and the voice actor was playing into his unbending stoicism. Or it could be due to the fact that the in-game conversions themselves feel very jarring since there’s also a second or two pause between lines as the camera changes speakers. It’s disappointing since the pre-rendered cutscenes are great with the character models being top-notch and the direction flowing smoothly.
There are two major aspects of Batman’s character that Rocksteady seemed eager to explore in Arkham Asylum: Batman’s prowess as the best hand-to-hand combatant in the world and his title of the world’s greatest detective. But while they seemed earnest to show both sides of this Batcoin, neither aspect feels fleshed out enough to ultimately succeed.

Photo by Duel44. Found at arkhamcity.fandom.com Batman’s line of work means he has to be ready at a moment’s notice to start punching mooks in the face. In Arkham Asylum he can punch, counter, stun enemies with a whoosh of his cape, and use a couple gadgets for long distance stuns. The timing for attacking and countering enemies is strict enough to require concentration, but forgiving enough to not be frustrating. This helps the simplistic combat to stay engaging to some extent, but it does start to feel repetitive and boring near the end of the game. The combat overall just doesn’t feel expressive enough for me. Compared to a spectacle fighter like a Devil May Cry, the combos are lacking with not enough moves to perform for me to carve out my own style. The worst part is the combo meter. It increases to more attacks you make without taking damage or too much time passing between attacks, but there is no way to string attacks together when enemies get spaced out. While games like DMC and Bayonetta offer ranged weapons to keep a combo going while closing the distance from enemies, Arkham Asylum doesn’t offer anything like this, meaning it’s harder than it should be to build a high combo. These issues with combat also bleed into the boss fights—probably the worst past of the game.
Batman has the widest and most well known rogue’s gallery in comics, but most of his foes cannot stand up to him in a fist fight, instead hoping to outsmart him or evade him while orchestrating cunning plans. So how does an action game incorporate enemies like Harley Quinn, Poison Ivy, or Joker into a boss fight? Unfortunately, the answer is poorly. The first boss fight in Arkham Asylum is Bane, a beast of a man juiced up on Venom making his physical strength second to none. While the game never touches on Bane’s intellect that rivals even Batman’s, it’s a fitting first boss in the game because it sets the prototype for the rest of them. With Joker injecting his henchman—and even himself for the final fight—with Titan, most fights are just other hulking pseudo-Banes, usually with a smattering of mooks in the room for good measure. While Harley Quinn’s boss section is fighting round after round of goons and Poison Ivy’s fight is goon-based too, but with a giant plant in the background you sometimes have to toss a Batarang at. Poison Ivy’s boss fight was tedious and boring, but not quite as bad as Killer Croc’s where you walk across floating platforms in the Arkham sewers and smack Croc with a Batarang anytime he pops up like a naughty puppy with a newspaper. Scarecrow’s sections are much better being hallucinatory nightmare sequences as you stealth around a giant version of him trying to find you. But the rest of the boss fights in the game feel much too similar, dull, and overlong with the only positive being that combat feels tricky enough that beating one always feels satisfying.
The detective aspect of Batman’s character feels undercooked as well. Most of the investigations in the game just require the player to switch on detective mode, finding a scent or fingerprint trail, and following it throughout the facility. Detective mode drowns out the art design in a digital blue haze and makes everything look the exact same. There are no logic or detection puzzles for the player to solve while doing investigation, no grand schemes for them to unravel themselves, they just need to follow the trail until the next cutscene advances the story.

Photo by Duel44. Found at arkhamcity.fandom.com There are Riddler puzzles to solve and these are a highlight of the games. Riddler, as a character, is only interested in Batman in order to prove he is smarter than him. There are two types of Riddler collectible to find: trophies, which require exploration and using Batman’s gadgets to find, and the puzzles, which the Riddler gives you clues for things in an area to find and requires the player to scan to solve. These can be almost anything: statues, portraits, radios, plaques. These were always fun to look out for and to solve because it felt like a P.I. out on the case and finding clues. I didn’t bother finding them all because the stiff movement in the game was becoming tiring by the end. There seems to be a weightiness in the 7th gen of video games, but I’m not sure if that has to do with the engines or consoles the games were designed for or if it’s just because I’m not used to the chunkier buttons of the 360 controller compared to Playstation’s.
Batman: Arkham Asylum is a good game that didn’t fully click with me. While it’s true I’ve never been super interested in Batman in the past, I have recently started to appreciate the nuance and quirks that make him an interesting character. So I don’t think it is this disinterest in the source material that leads me to feel indifferent to Arkham Asylum. It’s more of a few smaller issues I have with the game that built themselves into mixed experience: the lack of any real investigation for the world’s great detective, combat feeling over-simple while at the same time very strict, stiff controls like Batman used too much starch while cleaning his Batsuit, and the tedious boss fights. I can see why people love this game and can see the seed of something truly great in it. Maybe not surprising then, the sequel. Batman: Arkham City, is possibly even more highly lauded then it’s predecessor. So keep you Batradar tuned for that in future.















