
Spooky, Scary Skeleton
It’s Halloween. The kids are trick or treating, the jack-o’-lanterns are alight, and the sheet ghosts are looking for souls to steal. I didn’t play a horror game this year for Critical Miss, but I did play a horror-themed game. MediEvil is an action platformer that released on the PS1 in 1998 and Sony decided that over 20 years was long enough of a slumber and resurrected the game in 2019 with a remake. I played this remake for PS4 and it was a great choice to play during the Halloween season. As we all know, skeletons are the spookiest thing imaginable—well, besides a bad port perhaps.
The story in MediEvil is very simple, but charming. Sir Daniel Fortesque is hailed as Gallowmere’s greatest hero after he led his army against and defeated the evil wizard Zarok and his undead hordes. Only thing is, Sir Daniel was the first to perish in that battle with an arrow through his eye. He never even faced Zarok, but has been falsely remembered in history as the hero of the day. So when Zarok returns and green misty magics the land of Gallowmere to shit again, Sir Daniel rises from his grave as a skeleton and has a second chance at being the hero he failed to be. As far as a redemption story goes, it is extremely bare, but it works well because Sir Daniel is such a pitiable character. The first action he takes upon waking from death is to pull cobwebs out of his empty eye socket, he mumbles and is misunderstood constantly while talking to others because he is missing his jaw, and his armor looks at least three sizes too large for him. Everyone you come across in the story like the ghosts of other heroes and gargoyle statues know the fraud Sir Daniel truly is and constantly shit on him about it. All this adds to give the put upon skeleton a true underdog feel and it’s hard not to relate with him.
While the art style is strong, I found myself less impressed with the graphics in MediEvil as I was with other remakes of PS1 games like the N. Sane Trilogy and the Spyro remakes. It is partly due to the MediEvil remake’s graphical style feeling so similar to those other games and I am starting to feel fatigued with it. But there are also the issues with the performance of the game. Character models are covered in jaggies, the frame rate plummets when the screen is busy, and textures pop in constantly. I played this on an original PS4 model so that contributed to these issues being ever present, but the game doesn’t seem to be well optimized at all based on reviews I’ve read saying the game doesn’t run great on the PS4 Pro either. It’s a shame too because underneath all these issues, the core game is still rather solid.

Sir Daniel feels right at home in the lands of Gallowmere which are dipping with the classic gothic horror atmosphere. Crumbling castles, flooded battlefields, medieval villages, asylums, and graveyards all need to be explored to complete the game. Most levels are linear with paths criss-crossing each other or opening up with the help of different colored runes à la Doom, but the goals and gimmicks of the levels vary a lot. One level you just have to make it to the end, another you’ll solve riddles in a hedge maze or just fight waves of enemies, or you will have to collect the souls of fallen soldiers. Although the levels can be so different, the game still feels like a cohesive whole since Gallowmere is perfectly suited to these areas and the gameplay never strays far from the basic mechanics for any new gimmick to feel out of place.
The core gameplay of MediEvil is exploration, some light platforming, and combat, and boy I wish the combat was more engaging. It’s not terrible, just some of the most bare bones combat I’ve ever played. Sir Daniel doesn’t swing his sword as much as he just wipes it in front of him like he’s boringly painting a wall. There’s no feedback when hitting an enemy—no grunt from them, no slight pause as the weapon hits flesh and bone, nothing except some enemies get knocked back to a comical degree. I can deal is lackluster combat in a game, good game feel isn’t absolutely everything, but when there is no indication from the game when I get hit, no rumble or crunching sound, and my health mysteriously drains to zero in fight because I couldn’t tell I was being hit, that sends a fire of frustration up my lungs.
You don’t only have to deal with the combat in order to progress through the game, but also to unlock the Hero Chalices in each level. You’ll notice that sometimes after you kill an enemy that their soul will float up and dart away. This goes to help fill a chalice hidden somewhere in the level and, after killing enough foes, can be collected before exiting the level. Usually, the chalice is hidden somewhere near the level exit or along the path you would need take to the end, but sometimes it is at the very beginning. This requires you to backtrack across the entire level before leaving to grab it and, with all the enemies dead, it’s very boring.
The chalices are the best way to upgrade yourself throughout the game. If you beat a level after collecting its chalice, you will be taken to the Hall of Heroes before returning to the map screen. Here in the Hall, you can find the glowing statue of a hero and they will talk to you a little bit before giving you an award for collecting the chalice. The reward is sometimes an extra life bottle or some gold, but it is usually a weapon. These weapons are important to collect for the higher damage output because the ghouls and monsters you fight in levels just continue to get tankier. It’s extremely disappointing that all the weapons feel like all the others in their types—swords all swing the same, hammers and axes slam on the ground, all the range weapons like throwing knives, bows, and crossbows all feel like the same weapon with different firing speeds. As someone who relishes games with many different weapons and combat styles, I was disappointed every time I got a new weapon in MediEvil only to find it’s just a copy of a weapon I had already been using.

The only real time I felt I was strategizing in the game was with the Life Bottles. Once Sir Daniel’s HP hits zero, he will automatically heal with a Life Bottle, provided you have one to use. These bottles can be filled at Life Fountains or by picking up smaller Life Vials. The rub comes when getting a game over or moving onto a new level because your health and Life Bottles do not refill—so if you limb to a level exit on death’s door with no back up bottles, that’s how you will be starting the next one. I found myself having to plan out when to grab health on the tougher levels in order to most efficiently fill my Life Bottles. This could be tricky though in the later levels since they start getting pretty stingy with healing items available.
Apart from combat, MediEvil also challenges the player with some platforming, but not a whole lot of it. This is smart of the game because controls are dreadful for it. Sir Daniel is surprisingly agile for a dusty old skeleton in a giant suit of armor. He is fairly fast and shockingly light, but he also has some strange momentum behind his movement. This makes sections where you have to jump on small platforms infuriating. Even if you line up the jump right, Dan will often just slide off the ledge due to the momentum you don’t have a good feel for. The collision dictation in general is garbage. Jumps get cut short cause Dan’s feet get caught on an invisible ledge on a small step, he slips off ledges that he is clearly on, and I got trapped more then once in a haystack or a step, leaving Dan floating off the ground in a perpetual animation of falling until I restarted the level.
To use a pun, MediEvil is a fine game in its bones, but all the issues and annoyances in the game left me feeling pretty low on it. The frame rate dips and terrible collision detection, the lackluster combat and samey weapons, and the frustrating controls when having to platform all led to a pretty irritating time with the game. I often agonize over whether I should play the original versions of the games I review here, but I most often choose the most available version, be that a remake or just a port on modern consoles. I want to review the games most people are able to play and, while I do like collecting and playing old games, a lot of them are too expensive or hard to find for me to get. I found myself thinking about this more often while playing this MediEvil remake. I can’t help but wonder if my time with the game would have been enjoyed more if I played the original. Maybe someday I’ll find a copy and see how it stacks up to this remake, but, for now, all I can say is the remake is fine, but very clunky. It stumbles around and trips over itself like a dead body reanimated to life.








































